



STEAM Educational Village
The “STEAM Educational Village for Western Małopolska at Campus Bemke” project is implemented by the Campus Bemke Foundation under the Priority Axis: European Funds for the Labour Market, Education and Social Inclusion, Measure 6.28 Science and Innovation in Małopolska Schools, FEMP.06.28-IP.01-1587/24.A.
Project objective: To increase the accessibility and quality of educational opportunities for children and young people from rural and urban-rural areas of the Wadowice, Sucha, Myślenice and Oświęcim counties by organising a diverse range of workshops using the STEAM approach and supporting teachers in modern teaching methods.
Project value: PLN 1,767,896.07.
EU funding: PLN 1,496,252.98.
#FunduszeUE #FunduszeEuropejskie
EU funding: PLN 1,496,252.98.
#FunduszeUE #FunduszeEuropejskie
FREE WORKSHOPS,
THAT SHAPE EDUCATION
Programme for pupils from Wadowice County
Over 14 sessions, participants define problems, design solutions and create meaningful, well-considered projects using STEAM and design thinking methods.
Here they can develop as creators, researchers and designers. Each group has a maximum of 12 places. People accepted into the project may take part in only one type of workshop.

THANKS TO THE WORKSHOPS
choose a workshop for yourself
01
Clothing recycling – your own collection
Participants create pieces for their own collection from upcycled clothing. They explore the fast-fashion system, analyse materials, create prototypes and improve their designs. They work like young circular-fashion designers.
For whom: girls aged 12–15.
For whom: girls aged 12–15.

02
mechanical game – DIY pinball
Participants create a working mechanical game based on physics and engineering: motion, friction, speed and stability. From the first tests to the final tournament — a complete design process and great fun.
For whom: children and young people aged 10–12.
For whom: children and young people aged 10–12.

03
Let’s Make a Comic! – art and storytelling workshop
Participants go through the full publishing process: from planning the layout and working with professional tools to assembling the comic. We place strong emphasis on developing design skills, group collaboration and storytelling. It is a safe, judgement-free space where artistic ability is not assessed — we focus on creative problem-solving and telling stories.
For whom: young people aged 13–14.
For whom: young people aged 13–14.

04
Handmade jewellery – form and function
Participants design and build a section of a real sensory path. They assess materials, test prototypes, examine safety and function. They learn how to combine knowledge about the senses, engineering and ecology in a practical project.
For whom: girls aged 12–15.
For whom: girls aged 12–15.

05
Design and drawing in VR
Students go through the full design process: from navigating the VR environment and working with scale and perspective, through defining a concept and building a structure, to iterative testing, presentation and reflection on the process.
For whom: children and young people aged 13–14.
For whom: children and young people aged 13–14.

06
Sensory path – STEAM in action
Participants create a working mechanical game based on physics and engineering: motion, friction, speed and stability. From the first tests to the final tournament — a complete design process and great fun.
For whom: children and young people aged 10–12.
For whom: children and young people aged 10–12.

METHODS
DESIGN THINKING

01
Researching, analysing and understanding user needs
02
Defining problems and generating multiple solution ideas
03
Rapid prototyping, testing and improving solutions
04
Here, the process matters more than the finished product
STEAM

01
Refining advanced techniques, combinations and forms (poomsae)
02
Learning fight strategy and tactics
03
Developing mental resilience and coping with pressure
04
Building team spirit and the attitude of a representative athlete
05
Participation in tournaments, trips and shared club events
recruitment for workshops
03
Download, print and complete the recruitment documents
04
Deliver the original participant application form with all required attachments in person or by post to: Campus Bemke Foundation, Krakowska 4, 34-124 Klecza Dolna, marked “STEAM LAB”.





